Current time: 2012-05-23, 17:43 PM Hello There, Guest! Please Login or Register






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Standard] Mono-Green Eldrazzi Ramp
2010-04-19, 16:43 PM
Post: #1
[Standard] Mono-Green Eldrazzi Ramp
Just literally through this together at work. Going to do some looking at how I want to build my Eldrazzi.dec. I'm seeing most of the "theoretical" builds including more then one color but I've decided to stick with mono-green due to the land ramp assistance, of which you will see I used very little.

Creatures
4xBroodwarden
4xBirds of Paradise
2xKozilek, Butcher of Truth
2xUlamog, the Infinite Gyre
4xNest Invader

Support
4xAwakening Zone
4xGrowth Spasm
4xSkittering Invasion
2x Eldrazi Monument
2x Coat of Arms
4x Expedition Map

2x Eye of Ugin
4x Eldrazi Temple
14x Forest
4x Verdant Catacombs

Sideboard
Work in progress

There is little in the way of removal or even counter removal in this deck. It is literally all about getting out those eldrazzi spawn and watching them swing.


Note: This deck remains completely untested, and suggestions for the deck are highly appreciated.

Deck Construct MWS League.

Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
Find all posts by this user
Quote this message in a reply
2010-04-19, 17:18 PM
Post: #2
RE: [Standard] Mono-Green Eldrazzi Ramp
Perhaps add master of the wild hunt for removal in the sideboard.
Find all posts by this user
Quote this message in a reply
2010-04-19, 17:29 PM
Post: #3
RE: [Standard] Mono-Green Eldrazzi Ramp
The problem I see with this deck is that you are trying to do two things, use spawn tokens and play eldrazi, while doing neither well. You don't have enough colorless eldrazi spells to benefit from the eye and temple. Similarly you don't have enough token generators to get the greatest effect out of your spawn and pump cards (the monument and broodwarden). Assuming you want to make and eldrazi deck lets focus on that leaving spawn based deck discussion to my thread.

So if you have not already guessed it, I don't think spawn are the method to power out the eldrazi. Instead I think you want to focus more on more permanent ramp.

The land base seems pretty solid base so I would keep it. My ramping base would be:

4 llanowar elf
4 birds of paradise
4 arbor elf
4 awakening zone

I would then run at least 12 eldrazi. My personal picks would be:

2 it that betrays
3 artisan of kozilek
2 kozilek, butcher of truth
3 ulamog's crusher
2 ulamog, the infinite gyre

For additional support I would add:

4 ancient stirrings
4 dreamstone hedron

While this is just from the top of my head, it seems a bit more solid than you deck (at least in my opinion). I'm really unsure at how the eldrazi deck should look, but I think that the metagame must stabilize before I can really figure out the speed of the format.

Satisne sanus es?
Find all posts by this user
Quote this message in a reply
2010-04-19, 17:50 PM
Post: #4
RE: [Standard] Mono-Green Eldrazzi Ramp
I am assuming your build would include similar land content to mine?

I can't really see the speed of these decks until I have them somewhere I can draw a hand or get a quick few turns in to view it's overall speed.

While it's true that two things are seen in the deck I wasn't trying in particularly to get the spawn to be the point. I added a few cards to make them a little stronger in holding down the fort while I work on getting out the big Eldrazzi. In the event that I don't see either the Eye of Ugin, Any of my Expedition maps, or any of the larger Eldrazzi in a match, then Coat of arms is in there to make for a back up plan of attack.

I was trying to make use of the spawn and quick generation to get out an early monster Eldrazi. I'm sure that I could use Elves similarly as you have, but with the elves if I need to block or use them for something else, they aren't as expendable as the spawned eldrazzi. They don't work towards the count on the coat of arms either. I used birds of paradise over Llanowars in my build because of flying. Seemed a bit more defensive. Granted that the spawn die and they are used unlike the elves, but I suppose that's the trade off.

I hadn't seen the Dreamstone Hedron yet. Didn't catch it in my preview of ROE. I'm not sure about what I would replace to put it into the deck or if it would even fit with my version of this deck.

The Master of the Wild hunt would be good for targeted removal. I've also debated on putting All is Dust in the sideboard as well for things like Allies and other massive creature based decks.

Deck Construct MWS League.

Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
Find all posts by this user
Quote this message in a reply
2010-04-23, 14:13 PM
Post: #5
RE: [Standard] Mono-Green Eldrazzi Ramp
If your planning on running it that betrays, then a must would be is dust so you can get everything that they sac....

Personally if I was looking at building an Eldrazi deck, I'd go for either a GR or BG build. As the GR seems to offer alot more spawn producers whilst getting an added bonus of a little damage from cards like Spawning Breath. Or the BG gives you the sick removal when you have an eldrazi in your hand, [c]Induce Despair[/]. And I would probably drop the Birds you could probably find a better card for turn one. As from the games Ive played you can get enough mana ramp from the spawn that its taking a spot of a better blocker.
Find all posts by this user
Quote this message in a reply
2010-04-23, 14:25 PM
Post: #6
RE: [Standard] Mono-Green Eldrazzi Ramp
(2010-04-23 14:13 PM)Ferridge Wrote:  If your planning on running it that betrays, then a must would be all is dust so you can get everything that they sac....

Personally if I was looking at building an Eldrazi deck, I'd go for either a GR or BG build. As the GR seems to offer a lot more spawn producers whilst getting an added bonus of a little damage from cards like Spawning Breath. Or the BG gives you the sick removal when you have an eldrazi in your hand, Induce Despair. And I would probably drop the Birds you could probably find a better card for turn one. As from the games Ive played you can get enough mana ramp from the spawn that its taking a spot of a better blocker.

Fixed the tags.

And no induce despair is horrible even with eldrazi. Paying 3 and revealing a good card that you don't want to reveal for removal is horrible in a format that has doom blade and smother. Black also does not have any good constructed token producers (in limited that is another story).

I think that if you are going for a spawn token base then you should run r/g otherwise you should stick to mono-green to ensure that you can play your spells even with the eldrazi temples and eye of ugins. And It that Betrays does not need all is dust (though the synergy is nice) as annihilator is sufficient to wreck most decks and steal their permanents.

Satisne sanus es?
Find all posts by this user
Quote this message in a reply
2010-04-23, 14:39 PM
Post: #7
RE: [Standard] Mono-Green Eldrazzi Ramp
Thanks Browncoat.

I havent played much RoE in consrtucted so you might be right about the spawn producers. But nothings better than killing someones eldrazi with induce despair, and a bigger guy.

On a side note, would Sleight of Mind mind work on All is dust? Thinking if you have say a planeswalker out and you opponent is playing a mono colourd deck not of your planeswalkers colour.
Find all posts by this user
Quote this message in a reply
2010-04-23, 14:46 PM
Post: #8
RE: [Standard] Mono-Green Eldrazzi Ramp
No you would need a "color word". For example sleight of mind can change llawan, cephalid empress's abilities to hit other colors. Moonlace however now has a use as it can make your permanents colorless protecting them from all is dust.

Satisne sanus es?
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Contact Us | DeckConstruct | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication