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Eldrazi Green
2010-04-02, 17:44 PM
Post: #16
RE: Eldrazi Green
I might try taking swapping two masters for arbor elves and putting the others in my sideboard. The master does give you something to sac for the monument as well so wouldnt want to get rid of them all.

Thanks for the suggestions, i'll let you know what i tried and how i got on at the next FNM.
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2010-04-05, 12:08 PM
Post: #17
RE: Eldrazi Green
At the moment I'm going to try and get myself some summoning traps for my elf deck to help deal with control decks.

A thought for sideboard.
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2010-04-05, 12:42 PM
Post: #18
RE: Eldrazi Green
(2010-04-05 12:08 PM)valk Wrote:  At the moment I'm going to try and get myself some summoning traps for my elf deck to help deal with control decks.

The less tribal version of the deck that runs cards like Ant Queen could run it but the elf version really does not have a target for the trap. Most of the creatures in the deck are sub-par for tutoring out. It does not help that most of the cards that would help you break though control are multikicker which is made useless through the trap.
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2010-04-07, 11:08 AM
Post: #19
RE: Eldrazi Green
Thought i'd let everyone know how I did at my FNM (on a tuesday).

My first round was against a white weenie, with stoneforge mystic to tutor up a basilisk collar. which he managed to play early every game and equip a [c]kor duelist[/]. Game one was a battle that I lost, i just couldnt keep up with the life gain. Game 2 I won easily with getting 3 oran the vast woods out and the casting a eldrazi monument and a master of the wild hunt to give me creatures to sac to it. Because game one took so long we only had 5 mins left in the round i kept a suspect hand, which cost me the game.

Round 2 was against an artifact open the vaults. Games 1 was a long and slow one, as he keep sweeping the bored and then casting open the vaults to gain large amounts of life. But each time i was able to cast a wolfbriar elemental kicked. so he was affraid of all out attacking, not sure why. Game 2 he sideboarded out his DOJ, so i took that game. and Game 3 went the same as the first.

Round 3 I played against an UW angel deck, but the other guy got mana screwed and my deck ran like a dream, just each turn beating him down and casting guys like elvenish archdruids and jargon the war caller.

I played against a jund deck for fun afterwards and managed to beat him 2 games straight. which shows its good solid aggro deck. but i think its a little to slow and relies on over committing yourself to the board.
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2010-04-07, 12:33 PM
Post: #20
RE: Eldrazi Green
Good job at FNM.

(2010-04-07 11:08 AM)Ferridge Wrote:  I think its a little to slow and relies on over committing yourself to the board.

That is an unfortunate problem with the deck. You generate an obscene amount of mana and then dump your hand quickly. If that is a problem for you then you should probably use a different deck, as you are stating the weakness of the archetype. I think the arbor elves could speed it up but also encourage the deck to overextend even more. And as a note for game 3 of match 1: Even though there was only 5 minutes remaining, you still can mulligan as long as you are not just stalling to get a draw. If you want to be safe call the judge over and show him your hand to prove that you need/probably need to mulligan.
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2010-04-07, 12:57 PM
Post: #21
RE: Eldrazi Green
To be honest, I wasnt concered about getting called at slow playing. The opponent is always known as a really slow player, so I thought it would just get called time. The hand I kept was so so, i managed to get him to 3 life, but he just had a flyer so was getting 4 in every turn.

I have to say once I built the deck, i realised that it doesnt really fit with the local meta. As lots of our players play control so the board gets cleared alot. Im happy with my results, as I feel i played well with a few mistakes.

Onto the next FNM challange, were doing standard pauper next week which should be fun.
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2010-04-07, 15:12 PM (This post was last modified: 2010-04-07 15:12 PM by Dark Wolf.)
Post: #22
RE: Eldrazi Green
Consider this...and this is for you browncoat in particular because I'm brainstorming here: What would happen to Eldrazi Green if you streamlined it until it was blue/green? More of a Simic-type deal? Make room for Negate and a few other counterspells and some solid blue creatures on top of the green fatties you're rolling in the deck. I have no immediate suggestions, but do you think that is possible? The reason I suggest this is because I had the same problem when I ran white/green Allies: you had a huge tendency to overextend your board and DOJ was a scary thing once that happened. When I switched to blue/white, Negate and Aether Tradewinds gave the deck more of a controllish flavor, but more aggro-control. I liked it immensely, as it was very good in the FNM I used it at. Do you think the same thing could be applied to Eldrazi Green?
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2010-04-07, 15:23 PM
Post: #23
RE: Eldrazi Green
Eldrazi green does not lend itself well to splashing as it loses focus. If you remove cards for bounce or countermagic then you no longer have threats to attack with, ramp into, or even generate mana with. I think the trick with eldrazi green is extending to the point where you force a wrath but then have cards like wolfbriar elemental to fill the board again (or simply have the monument to ignore the wrath).
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2010-04-07, 15:42 PM
Post: #24
RE: Eldrazi Green
I agree with you on that browncoat. I think that is why the original deck ran so many any queens, which should now be replaced with wolfbriar elementals.

How did you UW Allies deck go Dark Wolf, are you going to be updating your thread with your finale deck list and how the games went?
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2010-04-07, 21:29 PM
Post: #25
RE: Eldrazi Green
I'm going to update the final list as soon as I can, but I haven't had a chance to take the deck to a full FNM yet. I went the other night and had to cut out early. At that point I was 1-1 (loss to Burn and win to Grixis Control), but I would've been 2-0 except for mana screw. The deck performed solidly anytime I got into a position where it started rolling. If I couldn't find or had to much mana it was bad. But I will post the final result after I take through a full FNM and see how it does.
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