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Goblin Horde
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2011-02-01, 03:40 AM
(This post was last modified: 2011-02-01 04:19 AM by Xavious.)
Post: #1
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Goblin Horde
20 Creatures
4 Goblin Wardriver 4 Memnite 3 Goblin Arsonist 3 Goblin Gaveleer 3 Goblin Bushwhacker 3 Goblin Chieftain 12 Spells 4 Quest for the Goblin Lord 4 Kudoltha Rebirth 4 Concussive Bolt 12 Artifacts 4 Accorder's Shield 4 Trusty Machete 4 Bladed Pinions 20 Mountain I love this deck for its flexible strategies. For example, the ideal opening: T1: Mountain, Memnite, Quest for the Goblin Lord T2: Mountain, Gaveleer, Kudoltha Rebirth on the memnite T3: Mountain, Arsonist, Quest is activated and play a kicked goblin bushwhacker. Swing with everything for a total of 24 damage. If it doesn't work out this way there's always the Chieftain and Wardriver giving a bonus. Even late game I can use Concussive Bolt to make my goblin horde pass by with ease. On a side note I've been thinking of adding Precursor Golem for late game. I can cast Kuldotha Rebirth on it, spell copies for each golem, and I get nine 1/1 goblins. |
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2011-05-03, 15:10 PM
Post: #2
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RE: Goblin Horde
I think you should take out some of your equipment and replace them for cheap artifact creatures like signal pest and i would take out the quest in favor of more creatures/ burn spells. Lightning bolt and arc trail are good choices that can clear the way for you goblin horde or smack the player in the face with some direct damage. I would also recommend getting a 4th bushwhacker. It should be pretty easy to find one. I would also suggest replacing gaveleer with goblin guide if you can, although i realize that is harder on the wallet. You should also consider ember hauler. He's good.
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