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White/Blue/Green Allies
2010-11-22, 21:02 PM
Post: #1
White/Blue/Green Allies
Concept deck. Gonna try and test it a bit tomorrow.

Planeswalkers (6)
Venser, the sojourner x3
Garruk Wildspeaker x3

Creatures: (22)
Umara Raptor x4
Jwari Shapeshifter x4
Kazandu Blademaster x4
Kabira Evangel x4
Graypelt Hunter x3
Talus Paladin x3

Spells: (8)
Mana leak x4
Arrest x4

Artifacts: (4)
Infiltration Lens x4

Land: (20)
Sunpetal Grove x4
Glacial Fortress x4
Misty Rainforest x2
Plains x4
Forest x3
Island x3

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2010-11-23, 18:44 PM
Post: #2
RE: White/Blue/Green Allies
I would add Harabaz Druid, taking care of most of the mana.

~<Keep your allies close and hit your enemies with a really big hammer>~
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2010-11-23, 22:38 PM
Post: #3
RE: White/Blue/Green Allies
Here's my build for a similar deck

Creatures
3x Jwari Shapeshifter
3x Graypelt Hunter
2x Harabaz Druid
4x Hada freeblade
3x Kabira Evangel
3x Ondu Cleric
2x Sun Titan

Planeswalkers
4x Jace, the Mind Sculptor
3x Venser, the Sojourner

Support
3x Journey to Nowhere
2x Mana leak
4x Arrest

Land
4x Misty Rainforest
4x Sunpetal Grove
4x Glacial Fortress
2x Celestial Colonade
1x Forest
4x Island
3x Plains

This version of the deck runs a control-feeling to the aggro that normally allies are. You use your enchantments to lock opponents out of blocking you meaning a turn spent not playing another ally is likely a turn spent swinging. A minor amount of lifegain and a titan finisher means that you can not worry about losing allies often. The mana base took some work and I'm not sure that I'm satisfied with it yet.

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2010-12-14, 19:59 PM
Post: #4
RE: White/Blue/Green Allies
I see where Distubed is going with the deck idea, but why big brother Jace? Besides the mill ability

~<Keep your allies close and hit your enemies with a really big hammer>~
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2010-12-14, 20:06 PM
Post: #5
RE: White/Blue/Green Allies
Big brother Jace is too stupid to not include in a deck that can produce mana like this can easily obtaining the double blue. Jace on his own is an aspect of control that can be added to just about any blue deck to add to preformance. I've play tested my version of this deck and while i have issues getting the creatures to come out sometimes, Jace has bought me time, re-arranged my deck to better suite my needs, and become a lightening rod when I'd rather him take damage then me. There is a reason he's so damn expensive.

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2010-12-15, 14:20 PM
Post: #6
RE: White/Blue/Green Allies
True that, if I had the money I would buy a players set immidiately.. All the other cards besides probably the lands I have so that is a benefit.

~<Keep your allies close and hit your enemies with a really big hammer>~
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2010-12-22, 19:08 PM
Post: #7
RE: White/Blue/Green Allies
Can you put little Jace in his big brothers place with Venser and Garruk?
(2010-12-14 20:06 PM)Disturbedone0777 Wrote:  Big brother Jace is too stupid to not include in a deck that can produce mana like this can easily obtaining the double blue. Jace on his own is an aspect of control that can be added to just about any blue deck to add to preformance. I've play tested my version of this deck and while i have issues getting the creatures to come out sometimes, Jace has bought me time, re-arranged my deck to better suite my needs, and become a lightening rod when I'd rather him take damage then me. There is a reason he's so damn expensive.

~<Keep your allies close and hit your enemies with a really big hammer>~
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2010-12-23, 16:42 PM
Post: #8
RE: White/Blue/Green Allies
Little Jace dont offer the options that big Jace does. There is no aspect of control to that jace just card draw and mill. The other part is that Jace the mindsculptor and return something bad to your opponents hand creature wise. You can also return an ally to your hand and replay it. So no, little Jace can not fill Big Jace's shoes.

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Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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