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Mirrodin deck plans?
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2010-09-20, 22:00 PM
Post: #1
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Mirrodin deck plans?
What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck.
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2010-09-21, 04:43 AM
Post: #2
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RE: Mirrodin deck plans?
I'm not entirely sure what I'll be doing yet. I've seen some cards that may work well with a life-gain deck, however I can't remember what cards these were now/
Either way, I'm still waiting for a full spoiler list before I make any serious decisions.
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2010-09-21, 11:58 AM
Post: #3
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RE: Mirrodin deck plans?
Well, right now, im playing Pyro Ascension, and will be grabbing a playset of Steady Progress to help that deck out some and adding more burn to it to compensate for it losing the Time Warp combo.
Savingthat though, ill be building UW artifact combo, the way i saw it, was use Venser's top ability to blink Myr Battlesphere to make a bunch of tokens, sacrifice them to the dude that lets me search for an artifact and put it to play, most likely Darksteel Juggernaut andthe new artifact dragon, seeing as they seem to be the best options for artifact beatdown at the moment. Theres also the nice idea of a poison deck, but im likely going to see what comes from the next expansion before i bother with looking into that. Jackal. |
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2010-09-21, 22:22 PM
Post: #4
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RE: Mirrodin deck plans?
(2010-09-21 11:58 AM)Hobojackal Wrote: Well, right now, im playing Pyro Ascension, and will be grabbing a playset of Steady Progress to help that deck out some and adding more burn to it to compensate for it losing the Time Warp combo.What are you going to replace Time Warp with for you Pyromasters now that it's cycling out? Or is the deck just going to fade away? |
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2010-09-22, 08:22 AM
Post: #5
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RE: Mirrodin deck plans?
(2010-09-20 22:00 PM)Bramoman Wrote: What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck. I'm a returning player to Magic (but to be honest, I never had a really tight grasp of the game in the first place; I was a very casual-during breakfast before high school started with friends' decks sort of player ). I did an impromptu draft with three friends lately with 9 booster packs, and I discovered the power of blue control w/ cheap white creatures with the deck I scrabbled together. My biggest problems at this point are stupid mistakes like not untapping lands and creatures before drawing cards, and memorizing all the phases and steps and what they all mean. I know all of this will come with repetition and practice, so not too worried. But my other problem when it comes to building decks is self editing. I'm really excited about Scars of Mirrodin, and my imagination has gone wild - I am seeing blue/white/artifact myr deck with proliferate and light control elements, and with Venser or Elspeth as my win conditions. I know this is definitely too much for a novice like me to try and wield right now, but just curious - for experienced Magic players, and being aware of Scars at this point and the cardpool we've seen so far; is that too wild an idea? Also, does anyone have any good ideas for a white/blue decks in this block to take care of poison decks? Thanks, B |
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2010-09-22, 20:49 PM
Post: #6
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RE: Mirrodin deck plans?
(2010-09-22 08:22 AM)bellis Wrote:(2010-09-20 22:00 PM)Bramoman Wrote: What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck. Is a blue/white/ control/ artifact proliferating myr deck too wild? IMO, yes, too many thing trying to go at once. Keep it simple. I've also heard a few sources say that proliferate is going to be one of the weaker new features in Scars. All I'm saying is that is what I've heard, so people don't rant on my about this proliferate fans. |
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2010-09-22, 20:57 PM
Post: #7
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RE: Mirrodin deck plans?
I don't see Proliferate being weak. Especially with artifact ramping. Could you imagine if someone manges to get 3 creatures out and using a couple of artifacts give them all 4 1/1 counters in a single turn? I don't think the potential this has will be discovered quickly. And proliferate sounds weak in standard but what about legacy where things use counters? imagine getting off a planeswalkers ultimate the turn they are dropped all by using the right amount of mana and planning. I'm not saying it's possible but being able to add counters to each thing with counters on it, sounds sick.
Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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2010-09-22, 21:08 PM
Post: #8
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RE: Mirrodin deck plans?
i have to agree with disturbed on that one
Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Disturbedone0777 , or Myself a PM. Official thread is located here.
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2010-09-23, 02:08 AM
(This post was last modified: 2010-09-23 02:12 AM by bellis.)
Post: #9
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RE: Mirrodin deck plans?
(2010-09-22 20:49 PM)Bramoman Wrote:Bran, what did the dudes say would make proliferate weak? It seems like a lot of cards in Mirrodin are counter based (ex. charge counters) and especially with the Proliferate cards being predominantly blue and the popularity Jace the Mind Sculptor, I figure people would be losing their minds over that mechanic.(2010-09-22 08:22 AM)bellis Wrote:(2010-09-20 22:00 PM)Bramoman Wrote: What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck. Tell me your thoughts man; teach me wise one. ![]() Also does anyone know of any regularly updated Magic Podcast other than Deck Construct that I can use to satiate my hunger for Scars news while waiting for the next DC? Or any podcast (or message board/website) that looks at the present metagame and deconstructs it for beginners? I really dug DC's features on the deck archetypes and would like more of that sort of stuff, but with modern blocks more in mind, and getting even deeper into stuff like midrange, hybrids, etc. Thanks! B |
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2010-09-23, 02:30 AM
Post: #10
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RE: Mirrodin deck plans?
(2010-09-23 02:08 AM)bellis Wrote:(2010-09-22 20:49 PM)Bramoman Wrote:Bran, what did the dudes say would make proliferate weak? It seems like a lot of cards in Mirrodin are counter based (ex. charge counters) and especially with the Proliferate cards being predominantly blue and the popularity Jace the Mind Sculptor, I figure people would be losing their minds over that mechanic.(2010-09-22 08:22 AM)bellis Wrote:(2010-09-20 22:00 PM)Bramoman Wrote: What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck. From what I can tell Alex loves feedback and Ideas so I bet if you sent him an email he would try to do another show like that. I enjoyed the recap of rules myself. It's nice for a refresher to ensure you still understand things correctly. Try tossing him an email with your request for show stuff at show@deckconstruct.com Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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2010-09-23, 13:29 PM
Post: #11
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RE: Mirrodin deck plans?
(2010-09-23 02:30 AM)Disturbedone0777 Wrote:Well, this is where I heard speculation that it will be weak http://www.channelfireball.com/home/magi...l-ii-iii/. I honestly don't know what to think of it. I DO think, however, that the plan for people to get their Planeswalker's ultimate the first turn is out is pretty far fetched. That is A LOT of Mana. Sure you have that thing where "Whenever you cast a spell, proliferate" But the problem with that is how expensive that is and how infective it will be in standard. I can't claim to play or even know a little bit about formats like Extended and legacy, so if Proliferate will excel in those formats, awesome.(2010-09-23 02:08 AM)bellis Wrote:(2010-09-22 20:49 PM)Bramoman Wrote:Bran, what did the dudes say would make proliferate weak? It seems like a lot of cards in Mirrodin are counter based (ex. charge counters) and especially with the Proliferate cards being predominantly blue and the popularity Jace the Mind Sculptor, I figure people would be losing their minds over that mechanic.(2010-09-22 08:22 AM)bellis Wrote:(2010-09-20 22:00 PM)Bramoman Wrote: What sort of decks do you have planed out for Mirrodin? Any cards you're excited to see and would like to base decks off of? After I saw Myr Battlesphere I knew I had to make a Myr deck. As for Podcasts to listen to, I've been listening to MTGCast: Monday Night Magic and The Magic Sock. Both have great coverage of the spoilers ect. |
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2010-09-23, 14:20 PM
Post: #12
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RE: Mirrodin deck plans?
(2010-09-23 13:29 PM)Bramoman Wrote: Well, this is where I heard speculation that it will be weak http://www.channelfireball.com/home/magi...l-ii-iii/. I honestly don't know what to think of it. I DO think, however, that the plan for people to get their Planeswalker's ultimate the first turn is out is pretty far fetched. That is A LOT of Mana. Sure you have that thing where "Whenever you cast a spell, proliferate" But the problem with that is how expensive that is and how infective it will be in standard. I can't claim to play or even know a little bit about formats like Extended and legacy, so if Proliferate will excel in those formats, awesome. No it wouldn't require mana at all. Throne of Ghet. Sacrifice an artifact, profrilate. Sacrifice 3 artifacts and lilliana is online, Ajani Vengent is online, Nico Bolas if you want to go that far. It does have to tap so there is a limitation but there is a lot of artifacts and blue/black cards that can fix that issue for cheap. It is possible, (I'm working on a way to work the new artifacts into a planeswalkers control deck) but it's going to take me some time to figure out what exact cards I'm going to want to set it off. You could also use this same abillity to set of Tezzret in an artifact exlclusive deck allowing whatever you don't sac to attack as 5/5 creatures. Pretty nasty if you ask me. Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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2010-09-23, 15:47 PM
Post: #13
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RE: Mirrodin deck plans?
(2010-09-23 14:20 PM)Disturbedone0777 Wrote:I'm sure there are plenty of combos that will blow up your Planeswalker turn one, but is it worth it? Because, blowing up a Planeswalker doesn't win you the game. Plus, you're going to be spending your game trying to get the right cards in your hands and then get it all ticking. For me, it's not worth the struggle, just to blow up my Planeswalker on turn one. BUT if you can make a good deck out of it, that's totally awesome.(2010-09-23 13:29 PM)Bramoman Wrote: Well, this is where I heard speculation that it will be weak http://www.channelfireball.com/home/magi...l-ii-iii/. I honestly don't know what to think of it. I DO think, however, that the plan for people to get their Planeswalker's ultimate the first turn is out is pretty far fetched. That is A LOT of Mana. Sure you have that thing where "Whenever you cast a spell, proliferate" But the problem with that is how expensive that is and how infective it will be in standard. I can't claim to play or even know a little bit about formats like Extended and legacy, so if Proliferate will excel in those formats, awesome. |
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2010-09-23, 18:40 PM
Post: #14
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RE: Mirrodin deck plans?
That's the beauty of artifacts. Because of the acceleration possible, and the amount of utility that artifacts offer I totally think it's worth it. Tezzret's ability in an artifact exclusive deck is a win condition, especially if even your lands are the artifact lands. I'm trying to see what I can do about getting him out early to profrilate a single time to drop his ultimate. It's not the only thing I want the deck to do but it's a feature of it. I was also trying to see how early I could drop out a Prototype portal, and a mimic something (forgot the name) two cards that would allow for a really silly combo with the golem that brings 2 3/3's into play with him.
Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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2010-09-30, 01:36 AM
Post: #15
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RE: Mirrodin deck plans?
I want to build poison for Standard, although thinking about it I'm not sure how often I'd get to play Standard (my FNM format changes from week to week). It's cheap-ish to build, though; the most expensive cards are Garruk and the fetchlands. Also, Putrefax and Hand of the Praetors will be in an intro pack, which should help to keep their price down.
I'm also looking at something blue-based with Grand Architect. Mons Johnson's deck on the mothership this week had Architect, Renegade Doppelganger and Molten-Tail Masticore, which work brilliantly together. Play Doppelganger, next turn play Architect which Doppelganger becomes a copy of, tap both, play Masticore. In fact, that whole deck could be the basis for something good, and it's mono-blue without Jace! |
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Either way, I'm still waiting for a full spoiler list before I make any serious decisions.
). I did an impromptu draft with three friends lately with 9 booster packs, and I discovered the power of blue control w/ cheap white creatures with the deck I scrabbled together. 
