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Frontier Magic
2010-05-24, 22:27 PM
Post: #1
Frontier Magic
Noticed this while on the Daily MTG page at Wizards. Seemed like a cool idea/concept and thought you guys might be interested.
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2010-05-25, 00:21 AM
Post: #2
RE: Frontier Magic
The real problem I see with frontier magic is that if you have a few ultra-casual decks to just mess around with then the format could be fun. If you and your opponent decide to build decks specifically for frontier magic, the decks end up abusing a few of the rules and miss the point of the game. Sacrifice mechanics can be abused as you have infinite 1/1 tokens. You can use stupid lands to mess up your opponent (ie use lands that only produce colorless with a deck full of artifacts). You can even use cards like goblin guide which become incredibly broken in mono red with the potential to be a 6/6 hitting your opponents face early. I could see it being fun with core set sealed or draft decks but constructed decks will either contain way too many cards that don't work (if you just grab your standard deck) or simply become way too broken (in either one of the ways I mentioned or numerous others).

Satisne sanus es?
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2010-05-25, 02:32 AM
Post: #3
RE: Frontier Magic
I think it definitely sounds interesting, although it would be best served either having predetermined decks for each player to choose from (like the Duel Decks are now). Finding out which cards break the format through trial and error is often times far more frustrating than fun (having tried to make variant rules to Magic myself in the past) so it's generally better to just grab a set of cards that you know will work, and go from there.

That said, I really like elements that mix things up. Planechase has been one of the best additions to casual multiplayer in a long time, in my opinion. Everybody brings decks that won't abuse the new rules and you get a chaotic and energetic good time.

I just might give Frontier a look at some point. I think it's an idea that has legs.

We make the dragons as we make the gods, because we need them, because, somewhere deep in our hearts, we recognize that a world without dragons is a world without magic or mystery, and that is not a world I would want to live in.
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2010-05-25, 13:54 PM
Post: #4
RE: Frontier Magic
I personally think it would be best done in EDH with your general creature representing you. Every time he dies, he comes back as the token but you lose life equal to his toughness. No general terrain bonus. Make that the rule for landhome.

"Eenie, meenie, minie, moe . . . oh, why not all of them?"
—Jaya Ballard, task mage
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