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Eldrazi Green
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2010-03-31, 21:50 PM
Post: #1
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Eldrazi Green
OK, below is my Eldrazi green deck list. Ive been running it for a while and added a few cards from worldwake. Its done well against most of the decks at my local club, apart from RDW. Let me know what you think
Main Deck Artifacts 3 x Eldrazi Monument Creatures 4 x Elvish Arhdruid 4 x Elvish Visionary 3 x Joraga Warcaller 4 x Llanowar Elves 4 x Master of the Wild Hunt 4 x Nissa's Chosen 2 x Wolfbriar Elemental Planeswalkers 4 x Garruk Wildspeaker 4 x Nissa Revane Land 4 x Oran-Rief, the Vastwood 20 x Forest Side board 2 x Acidic Slime 4 x Ant Queen 1 x Bestial Menace 1 x Mold Shambler - I want to replace with another Acidic Slime when i have one 2 x Naturalize 2 x River Boa 1 x Terastodon 2 x Vines of Vastwood Any suggestions would be good. |
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2010-03-31, 22:05 PM
Post: #2
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RE: Eldrazi Green
Personally I would replace the Masters of the Wild Hunt with arbor elfs for massive mana-ramping (plus they are llanowar elves 5-8). Otherwise your maindeck looks solid. Your sideboard is a bit strange though. I understand 3 acidic slime and 2 naturalize. Windstorm could be good for dealing with vampires (not sure if that is a problem for you). Dragon's claw while worse than kor firewalker could help against RDW. Great sable stag could also have a place to nerf control (except that pesky white removal) and help finish vampires. Pithing needle is always an option. 4 Garruk may be overkill but otherwise a solid deck
Satisne sanus es? |
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2010-03-31, 22:13 PM
Post: #3
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RE: Eldrazi Green
I agree with you, my sideboard is just cards from my main deck prior to worldwake. I might try the Dragon's claw and if i can get a Pithing needle i'll definately make room for it.
With the idea to remove the Masters of the Wild Hunt, I have found that if i can get one to resolve and stay on the board for a few turns I usually win the game shortly afterwards. I might try and swap 2 of them for Arbor Elfs and see how that works. Cheers for the suggestions |
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2010-03-31, 23:18 PM
(This post was last modified: 2010-03-31 23:18 PM by Dark Wolf.)
Post: #4
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RE: Eldrazi Green
I think you might also try running a few copies of Overrun instead of 4 Garruk, like 2 Garruk and 2 Overrun. Master of the Wild Hunt I would replace with Arbor Elf as well, but I think I would also consider making room for Joraga Treespeaker once Rise of the Eldrazi releases. I don't know if any of you have seen this card, but it's going to make Wolfbriar Elemental and other green fatties flat out stupid if used properly. I'm not sure if it will replace Llanowar or Arbor, or if it should be played alongside them. Another option you could consider that isn't used in many decks, but could be quite effective in yours is Coat of Arms. A powerful card in tandem with elves, though I'm not sure if it fits or not. Browncoat?
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." -Moruul, Khalni druid |
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2010-03-31, 23:44 PM
Post: #5
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RE: Eldrazi Green
First on the issue of overrun vs. garruk: Garruk is slightly better as it helps with mana ramp or gets you another creature. He is slightly more flexible than overrun.
I don't like speculating on cards in decks before a set is released but will admit to not being sold on the treespeaker as it takes a huge investment (10 mana to be useful). Even with the archdruid, llanowar elves and the two mana once you level it up you wasted a lot of time and may end up losing you games or having a win-more card. Khalni hydra, gelatinous genesis, and even beastbreaker of bala ged have far more potential in the deck. I really don't want to speculate that much as the meta could shift considerably and make the speculation pointless. Ask again around 16-17th of April or whenever we have a complete spoiler. Satisne sanus es? |
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2010-04-01, 06:43 AM
Post: #6
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RE: Eldrazi Green
How 10 mana? The way I see it this guy is most valuable when just he is producing the 2 green. I mean yes if you wanted to and you had the spare mana to do it you can keep ramping him up until all your elves tap for GG but honestly I think that in a lot of cases he'll be all you need to start shooting out a ton of guys by turn three or four to produce that Khalni Hydra or whatever else you're looking for. If you run him alongside Llanowar or Arbor I think he becomes devastating quite quickly. Though I have to say, I've never made a competitive elf deck in my life so I could have no clue what I'm talking about. Also, has everyone died? Gone away on a private trip that we didn't know about? It's as if the forums only have three members: me, browncoat, and Ferridge! Talk people! Let's get some good discussion going here!
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." -Moruul, Khalni druid |
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2010-04-01, 09:17 AM
Post: #7
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RE: Eldrazi Green
I would definately agree with browncoat on not replacing garruk with overrun. as you have the option to get the over run without having to pay mana for it.
Im not sure if more mana ramp is needed as the deck has Garruk, Elvish Arhdruid and Llanowar Elves. And with having a mana curve that tops out at 4 other than the Wolfbriar Elemental im not sure what I would use it for. Unless I put some ant queens back in the main deck. The coat of arms is a thought i might add it this week and see how it goes |
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2010-04-01, 12:49 PM
Post: #8
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RE: Eldrazi Green
(2010-04-01 06:43 AM)Dark Wolf Wrote: The way I see it this guy is most valuable when just he is producing the 2 green. We already have greenweaver druid which is basically the same as a non fully leveled up treespeaker. The problem is that both require an investment that is the same as the archdruid but neither are as good. Arbor elves, llanowar elves, and the archdruid with the addition of other elves is more than enough mana to play the hydra or kick the wolfbriar elemental or warcaller. The greenweaver never generates enough mana to make up for the amount you spent on it. I am interested to hear about how coat of arms does as a replacement for eldrazi monument (only thing that I can see you replacing for it). It can boost the power more but it does not give evasion or indestructibility. Satisne sanus es? |
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2010-04-02, 06:35 AM
Post: #9
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RE: Eldrazi Green
I think you could also try replacing Master of the Wild Hunt with Coat of Arms. Say 2 Coat of Arms and 2 Arbor Elf. I also think if Wolfbriar is your finisher you need at least 3. But again, that's coming from someone who's never built an elf deck and has no clue how they work. I'm very tempted nowadays with some of the possibilities I see in Khalni Hydra and so on. That Hydra has to be my favorite previewed creature card so far. What do you think browncoat? 2 Arbor Elf + 2 Coat of Arms and -4 Master of the Wild Hunt?
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." -Moruul, Khalni druid |
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2010-04-02, 11:07 AM
(This post was last modified: 2010-04-02 11:08 AM by Ferridge.)
Post: #10
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RE: Eldrazi Green
The draw back I can see with Coat of arms is my FNM group plays alot of vampires and soldier decks. So coat of arms would probably be a better side board card.
Speaking of the ROE spoiler, the white planeswalker has got to be the best spoiler card so far. Deffinately another one for the control deck. Gideon Jura Planeswalker - Gideon [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [-2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Illus. Aleksi Briclot #21/248 6 |
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2010-04-02, 13:05 PM
Post: #11
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RE: Eldrazi Green
With the tribalish nature of standard (even RDW runs a number of elementals and goblins), I can see coat of arms being best for the sideboard. Your sideboard is currently undergoing some work so that should be fine.
Gideon is definitely good though as he not relevant to Eldrazi Green I will start a Rise of the Eldrazi spoiler discussion thread. Satisne sanus es? |
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2010-04-02, 15:22 PM
Post: #12
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RE: Eldrazi Green
First let me start by saying, NO I"M NOT DEAD. Just moved houses and that took some time to get internet back.
I've seen so many versions of this deck that I couldn't tell what the best is anymore or what I would want to run. I tend to see only 2 Garruck and 4 Nissa in the versions that I most often encounter. Master of the Wild hunt is an awesome green card cause it gives mono-green something it really lacks, a form of targeted removal. I would not replace all 4 of them with Arbor elfs ever as what else are you running to target for removal? The issue I see happening with this deck an abundant amount of times is that it land ramps..... to no where. That problem is usually solved by players that know when to Mulligan. Just that you don't need as major of land ramp in this deck when your largest mana costing card is 5. Yes you can use over-kill mana on multi-kickers, but it's not needed. Jorga can be quite a little shit with just one oran rief and kicked once. 4 Mana to give all elves +2/+2 and he's another creature to power those wonderful Arch druids? Coast of arms is not my favorite option. I seen it mentioned. More often then not I see that work against the person playing it. Could you imagine that you have 3 elves on the board and they have 2 vampires, and you throw that out, then they drop a noctornus and swing? Ouch. I prefer things that really don't benefit my opponent like that. Deck seems solid to me. This would be one of the first times I won't agree with browncoat about his swap. I like the masters just too much to swap them for more mana base. I just find targetted removal for green is a lot harder to come by then mana ramp. Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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2010-04-02, 15:47 PM
Post: #13
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RE: Eldrazi Green
*Raises hand* yeah Coat of Arms was suggested by me. And as I said, never made a competitive elf deck. Lol. Though I do like this deck, and I think I'd try to make a place for Khalni Hydra, as I think that's my new favorite green card. Even if it didn't work in the deck, it's flavor text and artwork is just amazing.
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." -Moruul, Khalni druid |
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2010-04-02, 15:48 PM
Post: #14
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RE: Eldrazi Green
(2010-04-02 15:22 PM)Disturbedone0777 Wrote: This would be one of the first times I won't agree with browncoat about his swap. I like the masters just too much to swap them for more mana base. I just find targetted removal for green is a lot harder to come by then mana ramp. I am not an expert, so I will be the first to admit that my opinion could be wrong. I just don't feel that targeted removal is not necessary for the deck. My reason for wanting the arbor elves is for consistency. You always want a 1 mana elf in your starting hand and multiples allow you to play faster and give you something to sacrifice to the Monument. But my choice is more towards my playstyle so it may not be right for everyone. Satisne sanus es? |
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2010-04-02, 16:15 PM
Post: #15
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RE: Eldrazi Green
I could see the benefit of a statistical chance of almost 1 in 6 in having a one mana elf mana generator. Very good odds to have. Targetted removal in this deck helps take care of things like fliers or creatures that have effect. Play the iona deck and watch a piper drop.
I don't know if I would run all 4 main deck. I might feel more inclined to running 2 MD and 2 SB having a couple mana elves in there place to up the odds to having a 1 in 10 chance at having one in your opening hand. Remember that pro players also tend to know when they should mulligan which can help out with that wanting to have a good mana base in hand. I"m starting to see a pattern in both our styles I didn't notice. You do a very good job browncoat of offering solutions that up consistency and effectiveness of the deck ideal. I tend to veer more towards liking versatility and I'm also partial to my meta as I'm sure are as well. Single target removal likes to show it's face in just about every deck that I construct just because there are a lot of single creature issues that can be a big problem. I'm going to give it a whirl on my MTGO account and see what the difference is in speed of play. Got to love MTGO for testing purposes.
Deck Construct MWS League. Season 2 is just around the corner.Sign ups have started! Check back soon for details! If your interested in signing up send Ezio, or Myself a PM. Official thread is located here.
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