I decided to attempt my hand at a white Knight Build as well.
Creatures
4x
Kemba's Skyguard
4x
Knight Exemplar
4x
Student of Warfare
4x
White Knight
4x
Gold Myr
[20]
Support
4x
Honor of the pure
2x
Marshal's Anthem
1x
True Conviction
2x
Day of Judgement
2x
Brave the Elements
4x
Infiltration Lens
2x
Ajani Goldmane
[17]
Lands
3x
Tectonic Edge
2x
Emeria, the Sky Ruin
4x
Marsh Flats
4x
Arid Mesa
10x
Plains
[23]
The idea is to throw the creatures out and smash. It's sort of just a white weenies deck but I spent more time thinking on my spell choices then creatures.
Honor of the Pure and
Marshal's Anthem work as my pump for my creatures. Hopefully get out one of the
Knight Exemplar early on so I can avoid having my creatures destroyed. I realized that this deck would have issues since it revolved around it's creatures so much. I put in the
Marshal's Anthem's as well as the
Emeria, the Sky Ruin to avoid losing important parts of the deck. The later is more of a late game card of course. I see white alway having issues with getting the mana to play it's best cards, so I threw in the
Gold Myr to accelerate hopefully into one of my finishers.
Brave the Elements would allow me to swing through most defenses creature wise.
True Conviction just seemed like a fun addition as a one of, maybe cut an
Emeria, the Sky Ruin to play a second.
Although white has some ideal removal, the idea of this deck is to be the aggressor most of the time. Preventing your opponent from having mana or resources to do anything but stop your creatures from killing them. I was thinking the destroy all effect was good in case I wasn't in the lead. Combo off with my two revive creature cards, as well as my indestructibility and hopefully I'll be able to hold being the person with the strongest creatures out. Thoughts?
Some things I was considering
Silence - I thought about adding a control element to the game. Casting a silence on the start of turn three, or turn four would tick most decks off. Having a second handy can delay a player two full turns. Just didn't know if I should fit it or what to bump since it would most likely work best as a 4 of.
Basilisk Collar- I thought about this as a form of creature removal. Why not right? I would have the ability to gain life and destory opponents monsters plus have a way to direct agrro/ cause fear to opponent from swinging. The only thing was that I thought the ability to draw a card if blocked granted by
Infiltration Lens was overall a better effect.
Darksteel Axe - Again giving me some form of field advantage. An indestructable +2/+0 would be a great addition to a deck with so much first strike love in it. But I didn't see enough first strike love to justify it and decided that
Infiltration Lens was still better.
Blinding Mage - As opposed to using the 4x
Gold Myr to accelerate the game, I thought maybe I could use
Blinding Mage and silence to draw out the game till my creatures were larger from the enchantment's that grow them, and I could just bring creatures back from the lands. However I liked the aggro idea more.