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Hey all! i'm gonna be taking this to the M11 game day tomorrow and i wanted your opinion on it!

The point of the Deck is to play out as many defenders as possible and use Vent Sentinel's ability for the win. Card draw is key in this beck because you've got no other way to hit the Sentinel. Card choices are below the deck


Decklist:

Creatures:
4 Perimeter Captain
4 Wall of Omens
4 Wall of Denial
4 Vent Sentinel

Other Spells:
3 Negate
2 Mana Leak
3 Ajani Vengeant
3 Path to Exile
2 Smite
3 See Beyond
2 Forsee
2 Temple Bell

Lands:
4 Jungle Shrine
4 Scalding Tarn
2 Glacial Fortress
2 Sejeri Refuge
4 Mountain
4 Island
4 Plains

Sideboard:
3 Celestial Purge
2 Day of Judgment
2 Smite
2 Solemn Offering
1 Cancel
2 Rite of Replication
3 Spreading Seas




CARD CHOICES:

Perimeter Captain: Solid 0/4 for W that works as life-gain.
Wall of Omens: 0/4 Body that cantrips, four please!
Wall of Denial: Flying and Shroud, good against everything but pro-white and a creature attached with Eldrazi Conscription
Vent Sentinel: Your win-con. draw into this ASAP
Enclave Cryptologist: Looter, but i'm considering taking this out, because in all my sideboard planning, at least one of these hits the 'board
Negate: Good 2 mana Counterspell
Mana Leak: See above
Ajani Vengeant: All-around goodness. Need i say more?
Smite: I play this one like a 1 mana Divine Verdict, functions the same way with your defenders
See Beyond: Draws 2 cards for 1U and shuffles back an unneeded card.
Treasure Hunt: Considering taking this out for another see beyond. usually just cantrips for me.
Temple Bell: 3 mana Howling Mine that activates on opponents end step for everyone
Jungle Shrine: Budget choice over Arid Mesa
Scalding Tarn: I had 4 of these already, better not waste them, huh?


Sideboard Options:
Celestial Purge: versus Jund and Vampires
Day of Judgment: Malakir Bloodwitch screws me over bad...
Smite: Why not?
Solemn Offering: Pithing Needle naming Vent Sentinel is bad, really, really, bad.
Cancel: Extra counterspell
Rite of Replication: Offers an alternate win-con targeting their random fatty, kills their legends, trades w/ pro white stuff, etc, etc.
Spreading Seas: Kill Jund's turn 2-3 play plus cantrip is good...



Thanks!
We did have a thread for a similar type deck here though it was pre m11.

While the blue for card draw, counters and wall of denial is nice, I really feel that is unnecessary. I prefer the more stable RW build with hellion eruption.

If you want to stick with your build (or update mine) I would try sun titan either in the board or maindeck as another win condition that recurs your walls to make attacking difficult. I would replace smite with condemn as that is generally better and at least swap the numbers of mana leak and negate if not go for a full playset of mana leak.
didn't do as well as i thought, i went 1-3, w/ win against RDW.

i'm considering taking out the vent sentinel's and card draw stuff and putting in burn. defenders clog up ground while you burn opponent to death.
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