2010-08-03, 16:31 PM
Creatures
Protean Hydra x4
Lotus Cobra x4
Plated Geopede x4
Grazing Gladehart x3
Avenger of Zendikar x2
Birds of Paradise x3
Removal
Lightning Bolt x3
Searing Blaze x3
Destructive Force x2
Support
Garruk Wildspeaker x3
Explore x4
Cultivate x4
Land
Rootbound Crag x4
Misty Rainforest x2
Scalding Tarn x1
Arid Mesa x2
Verdant Catacombs x2
Forest x6
Mountain x4
Sideboard
Plummet x4
This is just a little concept I was working with. Trying to find a way to build a landfall deck to compete out there with what's around. I didn't want to do Boros so I made this one have a twist. The early game use the Geopede's to swing for damage and use early burn to deal damage to the opponents creatures to move them. If I can manage to get a decent protean hydra out later game if it gets there I can self burn it to attack with a bigger creature or hold my burn for later. Should things be looking bad I can use destructive force to clear the board.
The actual ending move is to get out the hyrda, and get it to survive the destructive force and swing with a huge hydra the next turn when the board is empty. I am working on sideboard to make the deck stand up to the meta in my area. Plummetwill be a 4 of copied spell to take place of searing in the event I'm fighting fliers. I haven't really figured out what else I want to do since this deck is still just in the formation stages. Going to run some tests tonight with this and my Grixis Mill Pyromancer Deck. Ideas/thoughts appreciated.
Protean Hydra x4
Lotus Cobra x4
Plated Geopede x4
Grazing Gladehart x3
Avenger of Zendikar x2
Birds of Paradise x3
Removal
Lightning Bolt x3
Searing Blaze x3
Destructive Force x2
Support
Garruk Wildspeaker x3
Explore x4
Cultivate x4
Land
Rootbound Crag x4
Misty Rainforest x2
Scalding Tarn x1
Arid Mesa x2
Verdant Catacombs x2
Forest x6
Mountain x4
Sideboard
Plummet x4
This is just a little concept I was working with. Trying to find a way to build a landfall deck to compete out there with what's around. I didn't want to do Boros so I made this one have a twist. The early game use the Geopede's to swing for damage and use early burn to deal damage to the opponents creatures to move them. If I can manage to get a decent protean hydra out later game if it gets there I can self burn it to attack with a bigger creature or hold my burn for later. Should things be looking bad I can use destructive force to clear the board.
The actual ending move is to get out the hyrda, and get it to survive the destructive force and swing with a huge hydra the next turn when the board is empty. I am working on sideboard to make the deck stand up to the meta in my area. Plummetwill be a 4 of copied spell to take place of searing in the event I'm fighting fliers. I haven't really figured out what else I want to do since this deck is still just in the formation stages. Going to run some tests tonight with this and my Grixis Mill Pyromancer Deck. Ideas/thoughts appreciated.