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I've been working on this concept since I seen that there are new things that put lands into play. Originally this list was just B/G but I felt that including Red for the Geopede was good, as well as a few removal spells that didn't target non-black creatures.

Ob Nixilis, the Fallen x2
Birds of Paradise x4
Lotus Cobra x4
Primeval Titan x2
Mitotic slime x4
Plated Geopede x4
(20)

Terminate x3
Maelstrom Pulse x3
Overwhelming Stampede x2
Harrow x3
Cultivate x3
Elixir of Immortality x3
(17)

Verdant Catacombs x4
Marsh Flats x2
Dragon Skull Summit x3
Rootbound Crag x3
(12)

Swamp x5
Forest x4
Mountain x2


It's still a work in progress but the goal is to cycle through the deck quickly, feeding the landfall for early strikes with the geopede and using the lotus cobra to getting out the bigger boys as early as possible. The original win condition was to build up Ob Nixilis and draining my opponents life just using his landfall ability, but with his swinging, and a couple copies of Overwhelming Stampede I think that this deck will be able to win without him. Outside of the removal I kept everything inside what will remain standard after the rotation, then I suppose I will need to replace it. This deck has only been tested a single time online and it was not correct in the mana fixing. I didn't play nearly enough black mana sources in the original list.

The Elixir of Immortality might confuse some. I have it in there to cycle the spells such as cultivate and Harrow back into the deck. Also gaining the five life has won me a few games in limited and I want to test it in a construct format. What do you think?
Landfall is fun though my first comment is where are some of the jund staples that you should be running even if you want a landfall strategy. Bloodbraid and blightning come to mind as they are always solid (even with blightning getting hosed by the new baloth and the leyline). Mitotic slime seems out of place as it is just an annoying green thrinax that you can't cascade into. I also don't particularly like the overwhelming stampede in the deck. The stampede is a very inconsistent card, some games it will trigger off a pumped geopede and slaughter your opponent and other times yo could only have a lotus cobra and a pair of birds and have an essentially dead card. I think Garruk would be a better fit not only providing a overrun effect but helping with mana-ramp and can also generate creatures. The elixir does seem amusing with fetch lands but also does not seem the greatest, but please report on the testing on how it does in constructed.

Land wise I would run a few singleton lands to fetch with the titan. Tectonic edge would be good. Maybe a bojuko bog, though that could also be a sideboard card.
I was using Jund in a since of the colors of Jund, not so much cascade. Sorry I should have been more clear about that. You suggestion was to remove the Lotus cobra and add Garruk Wildspeaker? I didn't quite understand what you meant there, but if that's it I'm going to give that a shot as well. I also really was trying to avoid using cards that are rotating out with Scars rotating in. So I really wanted to avoid blightning and bloodbraid elf and terminate and Maelstrom Pulse, but I wound up using two of them anyways. I'm not sure what removal will replace them though either as I have no idea what to expect from the next set.

Hoping not to have a dead hand I was looking over power of creatures and using Garruk Wildspeaker is awesome but what about also adding a couple Garruk's Packleader to the deck? I found in my limited games that this card allowed me to move through my deck really really fast, and the other players never really perceived him as the threat so they didn't use removal spells on him. Just a thought to maybe speed it up. So:

Lotus Cobra x4 -> Garruk Wildspeaker x4
Overwhelming Stampede x2 -> Garruk's Packleader x2
Actually I don't really have a problem with the lotus cobras. I was suggesting replacing the overwhelming stampedes with garruk for a better and more consistent overrun effect. Sorry for not being clear. I also don't particularly like the packleader especially in this deck without too many creatures that trigger it.
If I were to remove the Lotus Cobras from the deck and add Garruks then the packleaders would have more to trigger from. Garruk puts out 3/3 tokens that would trigger packleaders ability to draw. All the creatures minus the Geopede and the Bird's would trigger it's ability. I think I'm going to test all three variations on the deck.
This deck was tested a few times with some mana base issues. I had to move around some land to try to get a more effective mana base. After those issues stopped I started seeing the issue of not drawing the creatures that were the parts to make up my win condition. Ob Nixis was what the deck was based around and having only a few of him floating through the deck wasn't good when he's such a key to the win. In my games against randoms I had people setting up to just block my creatures and unfortunately turbo-fog doesn't prevent lose of life. So that game I managed to win. I played against jund and another build from Penguin but he honestly didn't do much in that game so I feel it might have been his deck lacking performance more so then mine doing well. I'm still convinced there is a deck here that I'm just not feeling out quite right thought.
Surprised the lack of bloodbraid instead of the slime. I'd have figured everything she fires into is pretty useful. Particularly if you nail your landfetch spells.

Still, I like the look of it. I've used Ob online (I have had a limited pool of cards so far) and he actually does more than most/all of my cards. He has awesome value late because you can hold a fetchland if you know he is coming, cast him, drop the fetch and then crack it in response to removal if you need. Ob still provides some value this way. If they've burnt out their removal, then he can be pretty spiffy. Just remember that BSA has protection. Woops. Match loss. -_- Completely forgot that.
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