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Full Version: Zap-Heal-Draw Deck HELP!!
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Kay guys.

I'm new here, and just started playing again. I was wondering if I could get some help revising this deck.

===Creatures===
4x Brimstone Mage
4x Cunning SparkMage
4x Tideforce Elemental
4x Borderland Ranger

====Spells====
4x Snake Umbra
4x Crab Umbra
4x Narcolepsy
4x Flame Slash

===Artifacts===
4x Basilisk Collar


Hopefully you can all see what I'm doing with this deck. If not, allow me to explain. I've got both brimstone and cunning mage who tap to zap creatures or players. I try to drop crab umbra and snake umbra on Brimstone to zap things multiple times. I've got Basilisk collar to attach to Brimstone as a healer, creature removal, and a game winner. I've got Tideforce simply because it is only a one mana - untap situation.

I wasn't sure if this was such a good idea, but I threw in flame slash and narcolepsy for some control before brimstone is fully leveled. Not sure if that is such a good idea, or if it is better to simply add counter spells instead of narcolepsy, to keep brimstone alive.

Finally, I'm running Borderland Ranger because I didn't know what other green card to play, and I also wanted a teensy bit of mana acceleration.

So suggestions, anyone?

Thanks,
Luke
I'd perhaps drop green and make it Blue red only.
Might be fun to add in some reality spasms, and a echo mage or two. This will allow you to either tap them out, or go infinate with untapping the prods to kill them.
Drop the ranger and add Cultivate. much better card. I would also say add triskellion and blade of the bloodchief. If you can get both the coller and the blade on triskellion it becomes an unstoppable pinging machine. If you have some extra cash you are willing to spend or can trade for them Find some stoneforge mystics to tutor up those collers because they seem to be your win con.
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